The Adventures of a Technoshaman Guiding Collective Realities – Virtually


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I have recently been connected with the creator of this digital artifact as he, like myself, is exploring the use of technology, story and creativity to inspire movement towards a more sustainable planet. He calls himself a ‘Technoshaman’ and from reviewing his artifact his magical abilities are truly apparent.

Angus (Technoshaman) is using the power of digital technology to show people the effect of their actions, bringing the user on a journey from present to future realities, depicting, presenting and inspiring timelines, as shamans do, utilizing the beauty of story. Showcasing what the future will look like if we continue on current timelines and what it will look like if we change our actions.

He invites open collaboration and community building – on a possibly similar idea to open street map. Except Technoshaman is envisioning ‘ worlds and cross link narratives and characters’. He is using digital tools to inspire future city planning, correlating data on the rising sea level against our current infrastructure, in this ‘Story World’.

His ‘Big Idea’ is I believe still an idea, but one I feel is infused with palpable intelligence, seeds of golden innovation, offering a direct, creative and somewhat magical response to our current planetary needs. I feel it is projects like this that need to be cared for and supported as it inspires true innovation in a connected world. It is projects like this that Lawrence Lessig speaks of, and is playing his part to protect as is depicted in ‘The Future of ideas”.

In one sense Technoshaman takes the fantasy out of the game, matching ‘the content’ to our current real life situation, this may reflect the current trend away from fantasy reality and identity towards a more authentic presence and a move towards what is ‘real’ on the internet as Koster speaks about in his article on open democracy.

However Technoshaman still holds an element of otherworldliness and fantasy as he weaves the vision rather magically – which I believe is necessary when enticing users to get involved with information that is more real than most of our everyday reality! Information that most would rather push under the virtual carpet so to say, information regarding our current planetary crisis.

Perhaps many people are attracted to virtual worlds such as There as they offer a space where one can live in a sort of utopia, not having to deal with the limitations and pain of our current reality, this is promised as part of the ‘deal’ when signing up.

“There is everything you’ve ever imagined and wished for. It’s the place you’ve dreamed about; it’s all the good things in life, and if you can’t find them, you can make them. It’s a place where your spirit can soar and you can fly—literally.”

It is rather genius when you reflect on how Technoshaman is using this same digital space, however enticing people to connect with and get involved in the truth of our shared reality, constructively and creatively.

“The movement now is towards people-led social evolutions, chosen, designed and implemented by the people themselves. Knowing that the ‘Government-corporation-military complex-Greed Machine’ does not have our interests and health as concerns, the people have been meeting in public open forums across the world, using horizontal democracy methodologies to figure out how They themselves can solve their local problems and develop future plans. To imagine a future city you want, and to blend it with the communal vision, is to activate the manifestation of this dream.”

What I also found interesting in Kosters article was his plea for a new use of virtual and game based technology.

“But to someone who cut his virtual world teeth on more immersive, 3D environments like There and Second Life, these never-ending announcements of new companies trying to jump on the social gaming bandwagon have left me with one nagging question: Where is the innovation?”

How Koster answered the question:

“The innovation lies in making something that matters to ordinary people.”

I feel this digital artifact I speak of holds seeds of true innovation as it is envisioning something that is hugely important to all people, ordinary and every other type – our shared home, Earth, Gaia.

It envisions using creativity, storytelling, open source technology, linked data, and cross-cultural collaboration to weave a beautiful response to our planetary needs – envisioning a harmonious future, becoming involved with this vision through action, virtual city planning and story.

I truly admire this vision as many aspects of it reminds me of my own, quite literally, showcasing how there is a greater intelligence underlying and weaving through all. The Anima Mundi as it is called in the life sciences, which is calling intelligent innovation to emerge within society through the genius of technology, among other things. Innovation that is a response to what matters – which seems to me, may show up rather magically amongst Techoshamans globally.

I feel true innovation will emerge in virtual world game design when we get real about what’s important. Not another war game, not another walking penguin advertisement, not another virtual farm revenue stream. True innovation will happen with projects like this that look beyond revenue, advertising and profit building schemes towards questioning simply how digital technology can assist humanity, how digital tools can assist our shared home and most importantly our ‘internal’ growth – questioning ecology – rather deeply, as we consider how the internet reflects our shared mind space.

Continuing with this thread of musing I ask, are projects like the Technoshamans reflecting our move collectively from a disconnected war mind mentality towards a connected society? This I question in my article on nature vs technology. If what is happening on the Internet (which connects us beyond space/time) is showcasing trends in our collective consciousness then projects such as Technoshamans are truly pioneering, enlightening – possibly showcasing the seeds of innovation that are inspiring and depicting our move as a collective society out of fear, out of war mentality, out of closed system thinking towards a inter-connected society. I therefore applaud and celebrate this digital artifact as it is reflecting back to the collective this shared move towards connection, collaboration, peace and I dare to say unity – perhaps projects like this are positively inspiring our ‘Morphic Field Resonance’ – that shared field of consciousness that we exist in.

It is the shamans responsibility to move and guide people through our quantum realities, through our collective mind space where the past, present and future reside simultaneously, so it is not surprising to see a project as pioneering as this being led by a Technoshaman, poetically beautiful.

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